Chapter 2: Kinematics

2-0 Kinematics

  • Kinematics is the study of motion without considering its causes
    • How does an object move?
    • Not why an object is moving?

2-1 Position, Displacement, and Distance

  • Position: The position of an object describes where the object is relative to a reference frame
    • Reference frame means another object that we can use for comparison.
    • Some reference frames can be stationary, while other reference frames can be moving.
    • Control the position of the block by moving the sliders below:



    • In the example above, the reference frame we are using is the x-y plane, with the bottom-right corner being the (0,0) point
    • Since we need two numbers to represent where the object is, this is a 2-dimensional reference frame
  • Displacement: When an object moves from one position to another, its change in position is called displacement.
    • Δx = xf − x0
    • Displacement = final position − initial position
    • Greek letter delta (Δ) means "change in" whatever quantity follows it.
  • Distance: Distance is defined to be the magnitude (or size) of the displacement between two points
    • Note that the distance between two points does not depend on the direction
    • Unlike displacement, the distance between two points will never be negative.
    • Move the slider to change the position of the ball

      Note the difference between displacement and distance.


  • Distance Traveled: The distance traveled is the total length of the path traveled between two positions.

2-2 Vectors, Scalars, and Coordinate Systems

  • Vectors: A vector is any quantity that has both a magnitude (size) and a direction
    Some examples of vectors are:
    • Position
    • Displacement
    • Velocity (described below)
    Vectors can be positive (+) or negative (−).
    Vectors that point in opposite directions have opposite signs
  • Scalars: A scalar is any quantity that has a magnitude (size), but no direction.
    Some examples of scalars are:
    • Distance
    • Time
    • Mass
    • Speed
    Scalars are always positive numbers
  • Coordinate Systems: In order to describe the direction of a vector, we must first dsignate a coordinate system .
  • One-dimensional: For one-dimensional motion, our coordinate system consists of a one-dimensional coordinate line
    • When describing horizontal motion, we usually describe motion to the right as positive and motion to the left as negative
    • When describing vertical motion, we usually describe the up direction as positive and the down direction as negative
    • However, it can sometimes be more convenient to switch the positive and negative directions
    • For example, if an object is moving towards the left, it makes more sense to call that the +x direction, this is perfectly acceptable.
  • Two-dimensional:
    • For two-dimensional motion, our coordinate consists of the x-y plane
    • Again, we are free to switch the positive (+) and negative (−) directions (for both x and y).

2-3 Time, Velocity, and Speed

  • Time: Time is one of the most fundamental physical quantities. These quantities are defined by how they are measured.
    • Every measurement of time involves measuring a change in some quantity: a heartbeat, the position of the Sun in the sky, the position of Earth around the Sun, etc.
    • Thus we can say that time is change, or the interval over which change occurs
    • The SI unit for time is the second, abbreviated s
    • The time it takes for something to occur is called its elapsed time
      Elapsed time is measured as: Δt = tf − t0 (Notice the similarity between this formula and the one for displacement?)
      For simplicity's sake, we will always say that t0 = 0, thus Δt = tf
  • Velocity: The velocity of an object is described as the rate of change of its position.
    • This means that velocity is a measurement of how fast the position of an object is changing.
    • In other words, velocity describes how fast an object is moving.
    • The average velocity of an object over a certain period of time is calculated as its total displacement divided by the total elapsed time.
      • v = ΔxΔ t
    • If the velocity of an object is zero, that means that the object is not moving (this is often called being at rest).
    • The instantaneous velocity of an object is the velocity of the object at a given moment in time.
    • Velocity is a vector, therefore it always has a magnitude and a direction
      • Thus velocity can be positive or negative

      Press play to see how objects with different velocities move differently



  • Notice that the velocity becomes negative when an object is moving to the left, but its speed is always positive
  • Speed: The speed of an object is the magnitude of its velocity.
    • In everyday language, most people use the terms "speed" and "velocity" interchangeably. But in physics, they do not have the same meaning.
    • While velocity is a vector, speed is a scalar.
    • The average speed of an object over a given period of time is its total distance travelled divided by the elapsed time. (Note that this is different than the average velocity)
    • The instantaneous speed of an object at any given moment is the magnitude of its instantaneous velocity at that moment.

2-4 Acceleration

  • Acceleration: The acceleration of an object is the rate of change of its velocity
    • Acceleration is a measurement of how fast the velocity of an object is changinng
    • a = ΔvΔ t
    • Press play to see how objects with different accelerations move

      Both of these objects start from rest, but the red square has a bigger accceleration than the blue square.


      Even when the blue square has a head start

      the red square catches up because it has a higher acceleration. Notice the blue square's initial velocity and position


    • Acceleration is to velocity what velocity is to displacement.
    • If the acceleration of an object is zero, that means the object is moving with a constant velocity
    • Acceleration is a vector and therefore has a magnitude and a direction
    • This also means that acceleration can be positive or negative
      • A negative acceleration means that the object is slowing down
      • This can sometimes be called deceleration
      • But deceleration is not always the same as negative acceleration

      Press play to see the difference between deceleration and negative acceleration

      The red square is decelerating
      The blue square has a negative acceleration

2-5 Motion Equations for Constant Acceleration in One Dimension

  • Different equations are used for finding an object's properties depening on whether its velocity is constant or not.
  • Assume acceleration is constant (a = a = constant).
    • These equations do not require acceleration in their calculations:
      • v = ΔxΔ t = (x-x0)t = (v+v0)2
      • x = x0 + vt
    • Solving for final velocity requires the use of a constant acceleration:
      • a = ΔvΔ t = (v - v0)t
      • v = v0 + at
    • Solving for final position also requires a constant acceleration:
      • x = x0 + v0t + 12 * at2
    • Final velocity can be solved without the use of a time variable:
      • v2 = v02 + 2a(x - x0)

2-6 Problem-Solving Basics for One-Dimensional Kinematics

  • In order to understand what is being asked for in a problem and figure out how to solve it, the following steps can be used to simplify the process:
    • Step 1 - Analyze the problem to see which physics concepts are used.
    • Step 2 - Identify given information, such as values.
    • Step 3 - Idenfity the unknown information that is being asked for.
    • Step 4 - Find an equation (or equations) that may lead you to the desired answer (the unknown information).
    • Step 5 - Input the given information into the equation(s) and calculate the solution (with units).
    • Step 6 - Analyze the answer to make sure it is reasonable.

2-7 Falling Objects

  • If air resistance and friction are ignored, then all objects in a certain location on the earth fall to the ground at the same constant acceleration, no matter their mass.
  • Air resistance is what causes lighter objects to fall slower than heavy objects. If an object falls without air resistance or friction, then it is in free-fall
  • Gravity acts on all objects on Earth, causing them to fall towards the ground at a constant acceleration.
  • Assuming upward direction is positive and gravity is g:
    • a = -g = -9.80 m/s2
  • Objects that only move vertically (such as those in free-fall) only have a vertical velocity. Ignoring air resistance and friction, these objects only move in one dimension with constant acceleration g.
  • Equations for objects in free-fall (a = -g):
    • v = v0 - gt
    • y = y0 + v0t - 12 * gt2
    • v2 = v02 - 2g(y - y0)